Liang Xu (徐良)

I'm a second-year PhD student of the joint program between Shanghai Jiao Tong University and Eastern Institute of Technology, Ningbo. I am supervised by Wenjun Zeng and Xiaokang Yang and I also work closely with Xin Jin and Yichao Yan.

Prior to that, I was a computer vision researcher at Sensetime Group Limited. I received the M.S. from Shanghai Jiao Tong University in 2021, supervised by Cewu Lu, and the B.S. from Nanjing University in 2018. I was also fortunate to work with Wenjun Zeng and Cuiling Lan as a research intern in Intelligent Multimedia Group at Microsoft Research Asia.

I have broad research interests on human-centric topics, including modeling human body, human motion, human activity and human interaction.

Email  /  Github  /  Google Scholar  /  Twitter

News

2024.02: Two papers on human-human interaction are accepted by CVPR 2024.

2023.07: One paper on human motion/interaction generation is accepted by ICCV 2023.

2022.04: One paper on skeleton-based action recognition is accepted by IEEE TMM 2022.

2020.02: One paper PaStaNet is accepted by CVPR 2020.

2019.04: We release our project HAKE: Human Activity Knowledge Engine!

2019.02: One paper Interactiveness is accepted by CVPR 2019.

Research

(* denotes equal contribution)

Inter-X: Towards Versatile Human-Human Interaction Analysis
Liang Xu, Xintao Lv, Yichao Yan, Xin Jin, Shuwen Wu, Congsheng Xu, Yifan Liu, Yizhou Zhou, Fengyun Rao, Xingdong Sheng, Yunhui Liu, Wenjun Zeng, Xiaokang Yang
Computer Vision and Pattern Recognition (CVPR 2024)  
[Paper] [Project] [Code]
ReGenNet: Towards Human Action-Reaction Synthesis
Liang Xu, Yizhou Zhou, Yichao Yan, Xin Jin, Wenhan Zhu, Fengyun Rao, Xiaokang Yang, Wenjun Zeng
Computer Vision and Pattern Recognition (CVPR 2024)  
[Paper] [Project] [Code]
ActFormer: A GAN-based Transformer towards General Action-Conditioned 3D Human Motion Generation
Liang Xu*, Ziyang Song*, Dongliang Wang, Jing Su, Zhicheng Fang, Chenjing Ding, Weihao Gan, Yichao Yan, Xin Jin, Xiaokang Yang, Wenjun Zeng, Wei Wu
International Conference on Computer Vision (ICCV 2023)  
[Paper] [Project] [Code]
Skeleton-Based Mutually Assisted Interacted Object Localization and Human Action Recognition
Liang Xu, Cuiling Lan, Wenjun Zeng, Cewu Lu
IEEE Transactions on Multimedia (IEEE TMM 2022)  
[Paper]
PAL-Net: Predicate-Aware Learning Network for Visual Relationship Recognition
Liang Xu, Yong-Lu Li, Mingyang Chen, Yan Hao, Cewu Lu
IEEE International Conference on Multimedia and Expo (ICME 2021), Oral 
[Paper]
PaStaNet: Toward Human Activity Knowledge Engine
Yong-Lu Li, Liang Xu, Xinpeng Liu, Xijie Huang, Yue Xu, Shiyi Wang, Hao-Shu Fang, Ze Ma, Mingyang Chen, Cewu Lu
Computer Vision and Pattern Recognition (CVPR 2020)  
[Paper] [Code] [Project]
Transferable Interactiveness Prior for Human-Object Interaction Detection
Yong-Lu Li, Siyuan Zhou, Xijie Huang, Liang Xu, Ze Ma, Hao-Shu Fang, Yan-Feng Wang, Cewu Lu
Computer Vision and Pattern Recognition (CVPR 2019)
[Paper] [Code]
Experience

Shanghai Jiao Tong University & Eastern Institute of Technology, Ningbo, Shanghai/Ningbo, China
PhD in Computer Science, Sept. 2022 - Present

WeChat, Tencent Inc., Beijing, China
Research Intern, Jan. 2023 - Feb. 2024

SenseTime Technology Development Co., Ltd., Shanghai, China
Computer Vision Researcher, Jun. 2021 - Sept. 2022

Microsoft Research Asia, Beijing, China
Research Intern at Intelligent Multimedia Group, Jul. 2020 - Feb. 2021

Shanghai Jiao Tong University, Shanghai, China
Master of Science and Technology in Computer Science, Sept. 2018 - Mar. 2021

Nanjing University, Nanjing, China
Bachelor of Science in Computer Science, Sept. 2014 - Jun. 2018

Service

Reviewer

  • CVPR'23/24
  • NeurIPS Datasets and Benchmarks Track'22/23/24
  • ECCV'24
  • WACV'23/24
  • IEEE Transactions on Multimedia





Last updated: April 2024.

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